/// <summary>
/// 敌人数据封装类
/// </summary>

[System.Serializable]
public class EnemyStatGroup
{
    public Stat maxHealth;//生命值
    public Stat baseDamage; //伤害基础
    public Stat AttackRange; //攻击范围
    public Stat AttackSpeed; //攻击速度
    public Stat moveSpeed;//移动速度
    public Stat critChance; //暴击率
    public Stat critPower; //暴击伤害
    public Stat dropedHp; //掉落的经验
}
